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Friday, 28 February 2014

P1. Research into Recording Foley Sound and Sound Effects

What is a Foley artist, what do they do and why are they needed?
Foley artists are artists which recreate the realistic ambient sounds that are heard in films such as, placing in the sound effects from things like leafs crunching and doors opening etc. They are needed because mics are mainly placed under clothing which can cause problems such as interference and sounds picked up from around making in sound unrealistic and also the dialogue may not be complete, so you then need to re voice all the dialogue and recreate the whole sound-scape that's needed for the scene.


Explain the order in which the Foley artist creates the sound?
in order to recreate the sounds you have to know what is expected of the human mind and the audience watching, the reasons why are because we want something that sounds realistic. This is where using a studio and things related to the actual clip of sound you're remaking in order to record them step by step then to overlap them together. So anything that's moving on the screen comes across as a prop pass group of objects to do so.


What are the key skills and qualities Foley artists need to have?

The key skills needed to be a Foley artist is mainly having a strong sense of creativity and imagination which helps your mind work and to be able to picture what the sound should actually be like.


What is the advantage of using real objects to create sound FX rather than using digital production or sound libraries?

If we're recording in a certain location, we're more able to find the sounds in which fit perfectly to what we want, such as putting microphones in the same area of woodlands but several feet apart, both recordings would sound similar but not identical, or by recording the sound separately in a studio and then over lapping to create the sound you want. But if we were to rely on something like a sound library, we may get things that we do not want and things that don't fit into the given flow or criteria in the sound we want.

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