The first thing you hear is the music,this makes you feel tense as
the beat of it its quite loud and its at the same pace as a heartbeat.
It makes you feel tense as you don't know what is going to happen and if they are going to get caught. The way that it has been set, it makes you think that the worse is going
to happen after you over-think the situation in your head and you predict what might happen, this is how they build the tension
and make you nervous and worry about the situation.
The Ticking Watch - The watch implies that the time is
running out. The watch sounds louder than it would in real life,
they have done this to make you feel nervous as it is loud and also rather
quick as if time is going quicker than normal. It also makes you worry even more when think that the other guy
might not make it and the getaway driver will leave without him.
Basketball Game - Its worrying and mysterious that he is
listening to a basketball while he is commiting a crime. Its worrying because he should be
concentrating on what the robber getting back rather than listening to it. It is mysterious because you don't know why he is listening it in the first place.
Police Radio - The fact that he is listening to the police radio
scanner makes sense as he needs to know what they are up to and how much longer he has before he leaves. This builds
up tension as they state their positions and how close they are to the crime scene. For
example the woman says that they were 1 minute way from the crime scene
and the second robber isn't even in the car yet, it gets you worrying.
Environment - In the background you can hear the traffic and
also the police siren which means they are close to the crime scene and
they will be there soon.
These sound effects blend together well, becaue the first thinga you hear are the music, police siren and the basketball game all together. Then
the music starts to fade and you hear the gate opening overtaking the
music. The tickling clock goes over everything then fades out slightly
letting the basketball game and the police radio scanner go over all the
other sounds while the music is still on quitely the background. The
police siren comes in louder again and so does the car. The
music starts to get louder as there's no sound in the background apart
from the dialogue, ticking clock and the siren alarm.
Then the ticking clock stops and the sound of the car and the police
radio scanner overtakes everything else, yet the music is still on the
background
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