Tuesday, 17 December 2013
New Animatic with Real Images
Friday, 13 December 2013
Working between Premiere Pro and After Effects
Different ways of transferring your project from Premiere Pro to After Effects.
1.Export the Premiere project as an Quicktime file format with the Video Codec as 'Animation' (Massive File Size) or as 'PNG' (Good Size File)
2.Select the required files from your composition, Right click and select 'Replace With After Effects Composition' and select where you want to save the After Effects project file. (This Method locks all the clips together into one track so you can't edit them again in Premiere Pro)
3.Hold 'Alt' and drag the required clips up one track to duplicate them, then right click the duplicates and select 'Replace With After Effects Composition' (This will allow you to still have access to the original clips in your Premiere Composition)
- Doing methods 2/3 will remove any effects that you have added to the clips in Premiere!
4.In Premiere Pro, go to the 'Project Browser' and drag the Composition file to After Effects (This will create a copy of your composition as if you were exporting it and importing it to After Effects and will create your project on one single track)
- This is the most effective and best method to use.
1.Export the Premiere project as an Quicktime file format with the Video Codec as 'Animation' (Massive File Size) or as 'PNG' (Good Size File)
2.Select the required files from your composition, Right click and select 'Replace With After Effects Composition' and select where you want to save the After Effects project file. (This Method locks all the clips together into one track so you can't edit them again in Premiere Pro)
3.Hold 'Alt' and drag the required clips up one track to duplicate them, then right click the duplicates and select 'Replace With After Effects Composition' (This will allow you to still have access to the original clips in your Premiere Composition)
- Doing methods 2/3 will remove any effects that you have added to the clips in Premiere!
4.In Premiere Pro, go to the 'Project Browser' and drag the Composition file to After Effects (This will create a copy of your composition as if you were exporting it and importing it to After Effects and will create your project on one single track)
- This is the most effective and best method to use.
Research and Understanding Mattes and Matte painting
Matte Paintings Research
Matte paintings ate painted landscapes, Set or non-existent environments. These paintings allow the filmmakers to create a false sense of location in which would be hard to build, visit or film in due to tight budget funds normally found when creating a film. even today with Blockbuster film budgets over $250 million
In the past, matte painters and film technicians have used a range of different techniques to combine the painted image with the live footage. The effect created by this is therefore a seamless and flowing clip.
Matte paintings were originally and traditionally made using paints and pastels on large sheets of glass. As far as known, the first known matte paintings were shown and used in 1907.
Traditional matte paintings were used in the wizard of Oz (The emerald city), Citizen Kane (Kane's Xanadu) and Star wars episode IV: a new hope (Tractor beam set.)
In the 1980s however, technology started to take off with the growing speed of computer graphic programmes and as a result, matte paintings were therefore normally made digitally. As far as we know, Die Hard 2: Die Harder was the first film to use digitally composite footage.
Matte paintings are used these days to cut down on the filming cost or the location being to expensive of impossible to photograph live.
Matte paintings ate painted landscapes, Set or non-existent environments. These paintings allow the filmmakers to create a false sense of location in which would be hard to build, visit or film in due to tight budget funds normally found when creating a film. even today with Blockbuster film budgets over $250 million
In the past, matte painters and film technicians have used a range of different techniques to combine the painted image with the live footage. The effect created by this is therefore a seamless and flowing clip.
Matte paintings were originally and traditionally made using paints and pastels on large sheets of glass. As far as known, the first known matte paintings were shown and used in 1907.
Traditional matte paintings were used in the wizard of Oz (The emerald city), Citizen Kane (Kane's Xanadu) and Star wars episode IV: a new hope (Tractor beam set.)
In the 1980s however, technology started to take off with the growing speed of computer graphic programmes and as a result, matte paintings were therefore normally made digitally. As far as we know, Die Hard 2: Die Harder was the first film to use digitally composite footage.
Matte paintings are used these days to cut down on the filming cost or the location being to expensive of impossible to photograph live.
Thursday, 5 December 2013
Green Screen Research
A green screen is a special effect technic that is used in films and TV programs.You use them to add effects such as computerized graphics. Green screens were first used in the film 'Four heads are better than one'. Which is by one of the first ever film makers Georges Méliès. The green screen composing techniques have developed over the years by inventors such as Frank Williams,C. Dodge Dunning,Lawrence Butler and Petro Vlahos. Frank Williams' was the first film maker to create the moving matte. Before that they only could use green screens if the camera was still so you couldn't use it for action shots. Green screens have become increasingly popular since the invention of digital film making. They have also developed a lot which makes it more easier to use and you can be more creative with your ideas. Some films use green screens all the way through. For example Mary Poppins, the recent remake of Alice In Wonderland, The Hobbit, 300 and The Avengers. Lots of TV programs use them too for example Ugly Betty, CSI's, Monk and Grey's Anatomy. They use green screens for either special effects such us fires,explosions and crashes. Another reason they might use them is for views and street shots. They use them for these because it would be hard to film in a street without getting in the way of people or vehicles. Mary Poppins used a lot of green screen work. One of the most popular scenes of the film where green screens are used is Mary Poppins flying on a umbrella. At the time of release, it would have been mind-blowing for the people that watched it; but if you compared it to films these days, it's completely different.
Wednesday, 4 December 2013
Tuesday, 3 December 2013
Friday, 29 November 2013
Thursday, 28 November 2013
Production Meeting 4
28/11/13
Sophie, Curtis and Josh are present.
We discussed about what went wrong when it came to filming, it seemed who went out filming at a bad time as most of the class rooms doors were not available, limiting our chances of getting a door with an empty room.
We then discussed of what struggles we faced when using After Effects, two of our members (Sophie and Josh) had trouble with the software as they were not used to it, and so the remaining person(Curtis) who succeeded his task, is willing to help the other two get used to the software.
Moreover, we had a discussion about what we need to learn, Curtis thought we would need to go through the basics of After Effects again so Sophie and Josh are used to the software and won't have any trouble making visual effects from scratch. And to also learn to plan ahead when shooting, like the outcome and when filming how would it effect the editing.
Finally, we discussed about the assets (Make up, costumes and props) All the characters are going to be wearing usual clothing, make up is not going to be used. The props we are going to be using are every day school like objects including a planner and a time table
.
Sophie, Curtis and Josh are present.
We discussed about what went wrong when it came to filming, it seemed who went out filming at a bad time as most of the class rooms doors were not available, limiting our chances of getting a door with an empty room.
We then discussed of what struggles we faced when using After Effects, two of our members (Sophie and Josh) had trouble with the software as they were not used to it, and so the remaining person(Curtis) who succeeded his task, is willing to help the other two get used to the software.
Moreover, we had a discussion about what we need to learn, Curtis thought we would need to go through the basics of After Effects again so Sophie and Josh are used to the software and won't have any trouble making visual effects from scratch. And to also learn to plan ahead when shooting, like the outcome and when filming how would it effect the editing.
Finally, we discussed about the assets (Make up, costumes and props) All the characters are going to be wearing usual clothing, make up is not going to be used. The props we are going to be using are every day school like objects including a planner and a time table
.
Tuesday, 26 November 2013
Friday, 22 November 2013
Visual Effect Research
1: Door opening by telekinesis when the student waves her hand.
This can be achieved by recording the door being opened separately from the POV of the student then using the After Effects tutorial above to help with the effects.
2: Students using powers outside.
Outside there are students using powers, One of them is going to be Teleporting around the field
and the other could be Laser Beams shooting from their hands and them having laser fights.
We could use this tutorial to help, but change it from the eyes to the hands.
This can be achieved by recording the door being opened separately from the POV of the student then using the After Effects tutorial above to help with the effects.
2: Students using powers outside.
Outside there are students using powers, One of them is going to be Teleporting around the field
and the other could be Laser Beams shooting from their hands and them having laser fights.
We could use this tutorial to help, but change it from the eyes to the hands.
Thursday, 21 November 2013
Tuesday, 19 November 2013
Group Meeting 19/11/13
Everyone Is Present.
Together we created the script by combining all 3 of our separate scripts to make them into one.
We then each had a copy of the new script which we broke apart and separated into the scenes and shot types which we thought suited best.
Once we had done that, we collaborated and listened to each-others shot idea's to see which of them we like.
We have decided to use my Scene 1 and 2 where it's a high angle shot of Hannah walking while the Narrator is talking and the Forward Tracking Shot when she is opening/reading the letter, And also the Side angle shot of Hannah walking to the reception in Scene 2.
Also we have decided to use Josh's Scene 3 when there is a Low and High angle shots when Hannah bumps into the other student.
Finally we have decided to use Sophie's Scene 4 of when Hannah watches the students as she sits and watches them use their powers.
Together we created the script by combining all 3 of our separate scripts to make them into one.
We then each had a copy of the new script which we broke apart and separated into the scenes and shot types which we thought suited best.
Once we had done that, we collaborated and listened to each-others shot idea's to see which of them we like.
We have decided to use my Scene 1 and 2 where it's a high angle shot of Hannah walking while the Narrator is talking and the Forward Tracking Shot when she is opening/reading the letter, And also the Side angle shot of Hannah walking to the reception in Scene 2.
Also we have decided to use Josh's Scene 3 when there is a Low and High angle shots when Hannah bumps into the other student.
Finally we have decided to use Sophie's Scene 4 of when Hannah watches the students as she sits and watches them use their powers.
180° Rule Diagram
The 180° a basic guideline regarding the on-screen spatial relationship between a character and another character. An imaginary line connects the characters and by keeping the camera on one side of this line for every shot in the scene, the first character will always be frame right of the second character, who is then always frame left of the first. If the camera passes over the axis, it is called crossing the line. By crossing the line it creates confusion for the viewer because it makes it seem as-if the character has swapped places.
Monday, 18 November 2013
Group Meeting - 18/11/13
18/11/13
Everyone in the group is present
the script assessment has been filled in
we have decided on doing a mixture of the scripts to make it more interesting and extend on the visual effects that are going to be used.
we have also started writing a new script using the combined ideas from all of them. So we are going to have the characters from Sophies script, and use the original ideas from Josh and the introduction from mine so we each have our own parts that we created for the group.
Everyone in the group is present
the script assessment has been filled in
we have decided on doing a mixture of the scripts to make it more interesting and extend on the visual effects that are going to be used.
we have also started writing a new script using the combined ideas from all of them. So we are going to have the characters from Sophies script, and use the original ideas from Josh and the introduction from mine so we each have our own parts that we created for the group.
Sunday, 17 November 2013
Character Bio: Lola Lock
Lola
Character Name: Lola Lock
Age: 17
Eye Colour: Blue
Hair: Long Blonde with Purple Highlghts
Born: Cornwall (Slight Southern Accent)
Clothing: Bright, Styled, Light + Baggy top.
Parents: Successful and Together
Friends: Quite popular so has many friends
Height: ~5ft 5
Personality: Friendly, Bright, Confident.
Story Goal: Lola is that girl that just wants to have a successful education and even-though she is a main character in the story, she doesn't really want much from it.
Flaw: Her flaw is that she falls in love with the wrong people, when she see's someone she likes, she will go for them and gets hurt by it.
Character Bio: John Bird
Character Name: John Bird
Age: 18
Eye Colour: Dark Brown
Hair: Short Light Brown
Born: London (Cockney)
Clothing: Short-Sleeve Shirt, Tracksuit Bottoms, Very Stereotypical 'Jock' Clothing
Friends: Has many friends throughout the academy
Height: ~5ft 8
Personality: Very rough, Rude, Dumb.
Story Goal: John's story goal is to gain as much reputation and impress everyone by bullying the lower, less popular people.
Motivation: His motivation is the fact that he thinks he can gain friends and make people like him by doing it.
Flaw: John's flaw is not being noticed. If anyone ignores him or doesn't want to know him, he gets angry and upset by it.
Character Bio: Alex Smith
Character Name: Alex Smith
Age: 17
Eye Colour: Green
Hair: Medium length (For a guy) Dark Brown
Born: London (Cockney)
Clothing: Un-styled, Generic, Button Shirt, Tight Jeans
Parents: Separated, Lives with his Mother
Friends: He doesn't have any friends
Height: ~5ft 2
Personality: Smart, Intelligent, Very Friendly, Shy, Independent
Story Goal: Alex's story goal is to try and be successful in this new college, but to also make friends.
Motivation: His motivation is that he will feel much better about himself in the long run and it will make his life happier.
Flaw: His flaw is that he struggles to make friends and he is sensitive towards his personal life due to his parents splitting.
Friday, 15 November 2013
Thursday, 14 November 2013
X-Men Sound Analysis
Music: 0:01-1:32
Dialogue: 0:04-0:05 / 1:05-1:07 / 1:11-1:13 / 1:14-1:15 / 1:16-1:17 / 1:28-1:29
Voice Over: 0:08-0:12 / 0:15-0:18 / 0:19-0:22 / 0:23-0:30 / 0:32-0:55 / 1:18-1:28
Sound Effects: 0:05-0:15 / 0:22-0:28 / 0:48-0:51 / 0:58-1:03
In this clip we never see voice overs and dialogue mix because this would great a load of noise that the audience wouldn't understand. If you combine the two we wouldn't get the information from the movie to make sense of what's going on.
We get this constant sound of music which starts at the beginning of the clip and ends at the end of the clip, This creates a flow within the clip which cancels any dead scenes with no sounds e.g. shot of the school. Throughout the clip the music changes to match what's in the scene for example you would use quick music to show an action scene or you would use slow music to show a romantic scene.
Sound effects are the things which make the movie more realistic for example the ice coming from his hand wouldn't make sense without the sound effect . Usually sound is a lot quieter in real life but in movies they increase the volume so that you can hear it and give the movie a more realistic feel
Dialogue: 0:04-0:05 / 1:05-1:07 / 1:11-1:13 / 1:14-1:15 / 1:16-1:17 / 1:28-1:29
Voice Over: 0:08-0:12 / 0:15-0:18 / 0:19-0:22 / 0:23-0:30 / 0:32-0:55 / 1:18-1:28
Sound Effects: 0:05-0:15 / 0:22-0:28 / 0:48-0:51 / 0:58-1:03
In this clip we never see voice overs and dialogue mix because this would great a load of noise that the audience wouldn't understand. If you combine the two we wouldn't get the information from the movie to make sense of what's going on.
We get this constant sound of music which starts at the beginning of the clip and ends at the end of the clip, This creates a flow within the clip which cancels any dead scenes with no sounds e.g. shot of the school. Throughout the clip the music changes to match what's in the scene for example you would use quick music to show an action scene or you would use slow music to show a romantic scene.
Sound effects are the things which make the movie more realistic for example the ice coming from his hand wouldn't make sense without the sound effect . Usually sound is a lot quieter in real life but in movies they increase the volume so that you can hear it and give the movie a more realistic feel
Wednesday, 13 November 2013
Invisible Rivalry - Story Pitch
Alex has moved house after the separation of his parents and started sixth form at The City Academy, a big change
for him. Alex is totally different, he has the power to turn people invisible. He discovered this power a few months back when someone who he was bullied by pushed him to the point where his power activated again the bully, since then he has learnt how to use this power to his advantage. After being bullied for most of his education, Starting new is going to be the biggest challenge for
him so far. On his first day he is seated next to the class Bully, John who won’t
leave Alex alone because he is shorter than most people in the Academy.
He already has the nick name “Midget Boy”. He discovers a pretty girl in his class
called Lola but he knows he has no chance with her as he is, so Alex decides to fight against and ignore his past by joining the boxing club; he wants to
build his body up to impress Lola. But like any love story there is
always that one guy who is bigger and better. in this story it happens to be John the Bully. The new opportunity is when Alex decides it’s time to make a
move and turns John invisible. Alex is
then able to try to make a move on Lola who after a few weeks finally starts to notice him and they start
dating. The conflict is the rivalry between Alex and the John. Alex in the
situation is the hero for fighting for himself and becoming the bigger person
and along the way meeting his reward (Lola).
Tuesday, 12 November 2013
Friday, 8 November 2013
Sound Effect Analysis - Drive
The first thing you hear is the music,this makes you feel tense as
the beat of it its quite loud and its at the same pace as a heartbeat.
It makes you feel tense as you don't know what is going to happen and if they are going to get caught. The way that it has been set, it makes you think that the worse is going to happen after you over-think the situation in your head and you predict what might happen, this is how they build the tension and make you nervous and worry about the situation.
The Ticking Watch - The watch implies that the time is running out. The watch sounds louder than it would in real life, they have done this to make you feel nervous as it is loud and also rather quick as if time is going quicker than normal. It also makes you worry even more when think that the other guy might not make it and the getaway driver will leave without him.
Basketball Game - Its worrying and mysterious that he is listening to a basketball while he is commiting a crime. Its worrying because he should be concentrating on what the robber getting back rather than listening to it. It is mysterious because you don't know why he is listening it in the first place.
Police Radio - The fact that he is listening to the police radio scanner makes sense as he needs to know what they are up to and how much longer he has before he leaves. This builds up tension as they state their positions and how close they are to the crime scene. For example the woman says that they were 1 minute way from the crime scene and the second robber isn't even in the car yet, it gets you worrying.
Environment - In the background you can hear the traffic and also the police siren which means they are close to the crime scene and they will be there soon.
These sound effects blend together well, becaue the first thinga you hear are the music, police siren and the basketball game all together. Then the music starts to fade and you hear the gate opening overtaking the music. The tickling clock goes over everything then fades out slightly letting the basketball game and the police radio scanner go over all the other sounds while the music is still on quitely the background. The police siren comes in louder again and so does the car. The music starts to get louder as there's no sound in the background apart from the dialogue, ticking clock and the siren alarm.
Then the ticking clock stops and the sound of the car and the police radio scanner overtakes everything else, yet the music is still on the background
It makes you feel tense as you don't know what is going to happen and if they are going to get caught. The way that it has been set, it makes you think that the worse is going to happen after you over-think the situation in your head and you predict what might happen, this is how they build the tension and make you nervous and worry about the situation.
The Ticking Watch - The watch implies that the time is running out. The watch sounds louder than it would in real life, they have done this to make you feel nervous as it is loud and also rather quick as if time is going quicker than normal. It also makes you worry even more when think that the other guy might not make it and the getaway driver will leave without him.
Basketball Game - Its worrying and mysterious that he is listening to a basketball while he is commiting a crime. Its worrying because he should be concentrating on what the robber getting back rather than listening to it. It is mysterious because you don't know why he is listening it in the first place.
Police Radio - The fact that he is listening to the police radio scanner makes sense as he needs to know what they are up to and how much longer he has before he leaves. This builds up tension as they state their positions and how close they are to the crime scene. For example the woman says that they were 1 minute way from the crime scene and the second robber isn't even in the car yet, it gets you worrying.
Environment - In the background you can hear the traffic and also the police siren which means they are close to the crime scene and they will be there soon.
These sound effects blend together well, becaue the first thinga you hear are the music, police siren and the basketball game all together. Then the music starts to fade and you hear the gate opening overtaking the music. The tickling clock goes over everything then fades out slightly letting the basketball game and the police radio scanner go over all the other sounds while the music is still on quitely the background. The police siren comes in louder again and so does the car. The music starts to get louder as there's no sound in the background apart from the dialogue, ticking clock and the siren alarm.
Then the ticking clock stops and the sound of the car and the police radio scanner overtakes everything else, yet the music is still on the background
Misfits Dialogue Analysis
UNIT 50 - AO1 Understand how sound elements are used in media products.
Also the purpose of the clip is to give us the story behind who they are and possibly a story of narrative.
It sets the the scene and gives us an insight of the genre, like the period of which they're in because of the technology and the fact that each of them are on probation.
I think there's also the purpose of entertainment, because from the opening clip we're taken through humor and given the terms of amusement and the establishment of comedy.
Volume and accent:
He has a strong southern Irish accent which makes him sound rhythmic as it's soft, a very clear volume of speech but always tries to dominate the banter of conversation and be the center of attention. He's a very clear spoken guy. He talks in full grammar unlike some of the others we see in the opening clip.
Vocabulary:
Vulgar and pushes the boundaries by interfering with everything gets said by making comments to other people about what they say and questions each and everyone little this that gets said. He doesn't explicit language showing he is witty and has a certain idea of intelligence.
Overall I think it tells us that Nathan is a very easy going gentle person with an cocky personality who has the idea of dominating other people and likes to be the center of attention. I think he is also insecure because he acts like a child and someone he's not due to the sarcasm and annoyingness he generates and gives across to us.
Shes dainty, overlooked, childish, playful, flirty, and a show off and irresponsible.
Volume and accent: Her accent comes across as cockney because she doesn't seem to have anything else revolved around it besides the fact that she seem quiet and innocent but there's an edge to the way in which she says things to people, like a sort of out there Londoner. Her volume fits her really well as a person because she's not loud and she's not vibrant for example when she's speaking on the phone to her friend she's really casual and laid-back a dainty about what shes doing, but whilst shes in the background of other people you cannot really here her over Nathan and Gary fighting together.
Vocabulary: she has a very poor sense of vocab to the fact which makes her seem slightly chavy but it suits her really well, due to the fact that it fits in with who she is and her background of being a possible player with the guys, and a major flirt with others, and a joker also but it helps her stand her guard and not look so small.
I think that Alisha has made herself look really silly and pathetic with the way she acts in this, because she comes across as being a really sweet and innocent person being thrown into the possibly category of a slag, and someone who sleeps around and finds everything on earth attractive. She's a girl who uses her body emotions to draw things to her and to make friends with her attitude of being a typical flirt. But also very strong.
DIALOGUE:
1) What is the purpose of the dialogue used?
The purpose of which the dialogue is used is to establish the different personalities of the characters across to us by showing us what their like via their body language and speech.Also the purpose of the clip is to give us the story behind who they are and possibly a story of narrative.
It sets the the scene and gives us an insight of the genre, like the period of which they're in because of the technology and the fact that each of them are on probation.
I think there's also the purpose of entertainment, because from the opening clip we're taken through humor and given the terms of amusement and the establishment of comedy.
Character Analysis:
Nathan
Always has a mischievous smirk or his face, as seen in the image aside taken from the watched clip. Has a lot of sarcasm. Cocky. Playful. Polite. Condescending. Natural. Open minded. Snarky jerk ass.Volume and accent:
He has a strong southern Irish accent which makes him sound rhythmic as it's soft, a very clear volume of speech but always tries to dominate the banter of conversation and be the center of attention. He's a very clear spoken guy. He talks in full grammar unlike some of the others we see in the opening clip.
Vocabulary:
Vulgar and pushes the boundaries by interfering with everything gets said by making comments to other people about what they say and questions each and everyone little this that gets said. He doesn't explicit language showing he is witty and has a certain idea of intelligence.
Overall I think it tells us that Nathan is a very easy going gentle person with an cocky personality who has the idea of dominating other people and likes to be the center of attention. I think he is also insecure because he acts like a child and someone he's not due to the sarcasm and annoyingness he generates and gives across to us.
Alisha:
Young careless girl who really doesn't care about her attitude towards things. from the start we can see that she likes to show off her body by the way in which she sort of boosts herself up when she's changing into her probation clothing.Shes dainty, overlooked, childish, playful, flirty, and a show off and irresponsible.
Volume and accent: Her accent comes across as cockney because she doesn't seem to have anything else revolved around it besides the fact that she seem quiet and innocent but there's an edge to the way in which she says things to people, like a sort of out there Londoner. Her volume fits her really well as a person because she's not loud and she's not vibrant for example when she's speaking on the phone to her friend she's really casual and laid-back a dainty about what shes doing, but whilst shes in the background of other people you cannot really here her over Nathan and Gary fighting together.
Vocabulary: she has a very poor sense of vocab to the fact which makes her seem slightly chavy but it suits her really well, due to the fact that it fits in with who she is and her background of being a possible player with the guys, and a major flirt with others, and a joker also but it helps her stand her guard and not look so small.
I think that Alisha has made herself look really silly and pathetic with the way she acts in this, because she comes across as being a really sweet and innocent person being thrown into the possibly category of a slag, and someone who sleeps around and finds everything on earth attractive. She's a girl who uses her body emotions to draw things to her and to make friends with her attitude of being a typical flirt. But also very strong.
TBC
Thursday, 7 November 2013
Point Break Sound Mix Write-Up
Exporting
File > Export > Media
Check "Match Sequence Settings"
Change "Output Name" to your own directory
Click "Export"
I am pleased with the final piece.
The sound effects fit quite well with the video.
I used all my own sound effects which i acquired from SoundDogs.
The bit i am most pleased with is the part where he runs into the house, i believe all the sounds are great in that section and it's the bit i put most of the time in.
Tuesday, 5 November 2013
Misfits Special Effect's
4:30 - Storm cloud moves towards them
4:50 - Giant Hailstone hits the car
5:20 - Shaking Camera
5:22 - Explosions from Hailstones
6:15 - Flying up into the air / Slow Motion / Fading Background / Floating
6:20 - Lighting Bolts shoot through them
6:34 - Electrified Eye
14:10 - Hole cut into the toilet door
17:35 - Head shakes about in a really strange manner
18:20 - He is invisible in the mirror
22:12 - White Eyes with black pupils
29:50 - Blood Splatter
30:02 - Slow Motion / Blurring
30:07 - Everything is slow-motion except him
30:14 - Time turning back in a reflection on his eye
34:12 - Smashing through window
4:50 - Giant Hailstone hits the car
5:20 - Shaking Camera
5:22 - Explosions from Hailstones
6:15 - Flying up into the air / Slow Motion / Fading Background / Floating
6:20 - Lighting Bolts shoot through them
6:34 - Electrified Eye
14:10 - Hole cut into the toilet door
17:35 - Head shakes about in a really strange manner
18:20 - He is invisible in the mirror
22:12 - White Eyes with black pupils
29:50 - Blood Splatter
30:02 - Slow Motion / Blurring
30:07 - Everything is slow-motion except him
30:14 - Time turning back in a reflection on his eye
34:12 - Smashing through window
Post-Production House - Envy
Envy Post-Production House
Envy is a post production company who work on programmes including Factual, Drama, Comedy, Documentaries and Light Entertainment and we collaborate on design, branding and commercials.
Envy has 110 offline suites all of which are Avid Media Composer offline systems, running the latest Avid hardware providing the power and flexibility you need to meet the most demanding creative editorial challenges.
The online department has a fleet of Avid Symphony, Autodesk Smoke and Flame Premium suites.
ITV - Ant & Dec's Saturday Night Takeaway
Envy is a post production company who work on programmes including Factual, Drama, Comedy, Documentaries and Light Entertainment and we collaborate on design, branding and commercials.
Technology
Final Cut Pro systems deliver powerful and precise editing tools that work with virtually any format, from DV and native HDV to fully uncompressed HD. With real-time multi-stream effects architecture, multi-cam editing tools, advanced colour correction and intuitive integration with all other Final Cut Studio applications, including Soundtrack Pro and DVD Studio Pro.Envy has 110 offline suites all of which are Avid Media Composer offline systems, running the latest Avid hardware providing the power and flexibility you need to meet the most demanding creative editorial challenges.
The online department has a fleet of Avid Symphony, Autodesk Smoke and Flame Premium suites.
Examples of Work
BBC - Alive With MusicITV - Ant & Dec's Saturday Night Takeaway
Tuesday, 22 October 2013
Premiere - RGB Types
YC Waveform: -
The YC Waveform graph in Premiere Pro gives us a graphical display of the Luminance (brightness) and Chrominance (color) of our footage and is an essential tool for correcting and improving the look of our image by giving us empirical data about the changes we make rather than just relying on our eyes.
VectorScope: -
A specialised oscilloscope used to display the color information in a video signal. In particular, a vectorscope decodes the color information into R - Y & B - Y. Those signals are used to drive the x and y axis of the scope. Total lack of color in a video signal is displayed as a dot in the center of the vectorscope display. The angle, distance around the circle, and magnitude, distance away from the center, indicate the phase and amplitude of the color signal.
RGB Parade: -
The RGB Parade is a helpful video scope in Premiere Pro for separating out the 3 color channels of digital video: red, green and blue. In this post we explore how to use the RGB Parade to improve your video edits.
Friday, 18 October 2013
Continuity Editing: Match on Action / Eyeline Match / 180° Rule
Match on Action:
Match on action is a very simple but essential technique, where the perspective of the camera changes during a scene and the scene continues to flow.
Here is an example of the term Match on Action being demonstrated.
Eyeline Match:
This employs the audience’s ability to assume things. This series of shots usually shows someone looking at something and then what exactly they are looking at. In this way the audience can see exactly what the character is seeing and what the director wants them to see.180° Rule:
The 180° rule is a basic guideline in film making that states that two characters (or other elements) in the same scene should always have the same left/right relationship to each other. If the camera passes over the imaginary axis connecting the two subjects, it is called crossing the line
Saturday, 12 October 2013
D-Day w/ Mobas
Mobas is a creative agency with capabilities in four key areas: brand, design, digital. and PR. They specialise in the branding and advertisement of Company's / Businesses.
This is the group that I worked in. I had never met any of them before so it was good for me to meet new people. Out idea was 'RAGS', an independent clothing shop that takes old unwanted clothing and turns them into something unique for a bottom end price. We had the idea from the start but the thing that took the longest to decide, was the name. I didn't really get much involvement in the project and I feel that I could have had a lot more. Our presentation wasn't the best by far! we didn't really think much into the marketing of the shop, more of the concept of what it's about and how it worked. so when we got to marketing the shop, we had to improvise which didn't really go well.
Overall I suppose it was a good day, I learnt a bit about what it takes and how to market a business.
This is the group that I worked in. I had never met any of them before so it was good for me to meet new people. Out idea was 'RAGS', an independent clothing shop that takes old unwanted clothing and turns them into something unique for a bottom end price. We had the idea from the start but the thing that took the longest to decide, was the name. I didn't really get much involvement in the project and I feel that I could have had a lot more. Our presentation wasn't the best by far! we didn't really think much into the marketing of the shop, more of the concept of what it's about and how it worked. so when we got to marketing the shop, we had to improvise which didn't really go well.
Overall I suppose it was a good day, I learnt a bit about what it takes and how to market a business.
Thursday, 3 October 2013
My Favourite Task
My Favourite task was the one where we drew characters from films, i enjoyed this because it gave me a chance to draw a character of my choice. This is the best thing that i have made so far because it looks really good in my opinion